GO   | Sitemap | Contact Us
The Internet Bookshop
i-bookshop.net
Other Internet shops: Bookshop | CDshop | DVDshop | Gadgetshop
Navigator
  • Books
  • Featured Categories
  • Refinements
  • Special Features
  • Specialty Stores
  • Subjects
  • CDs
  • DVDs
  • Gadgets and Electronics


  • Sponsers:
    Error!
    HTTP/1.1 404 Not Found

    Xcode 3 Unleashed

    by FRITZ ANDERSON
    xcode 3 unleashedLowest Price: $25.65
    Buy Now!

    Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

     

    Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

     

    Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

     

    Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

     

    Detailed information on how to…

    Introduction 1

     

    Part I: The Life Cycle of a Mac OS X Application

    Chapter 1: Kicking the Tires 11

    Chapter 2: Simple Workflow and Passive Debugging 19

    Chapter 3: Simple Active Debugging 29

    Chapter 4: Compilation: The Basics 39

    Chapter 5: Starting a Cocoa Application 47

    Chapter 6: A Cocoa Application: Views 63

    Chapter 7: A Cocoa Application: Controllers 75

    Chapter 8: Version Control 93

    Chapter 9: Property Lists 117

    Chapter 10: Libraries and Dependent Targets 141

    Chapter 11: File Packages and Bundles 153

    Chapter 12: Unit Testing 167

    Chapter 13: Creating a Custom View 181

    Chapter 14: Dynamic Libraries and Frameworks 203

    Chapter 15: Documentation in Xcode 221

    Chapter 16: Using the Data Modeling Tools 243

    Chapter 17: Cross-Development 267

    Chapter 18: Spotlight (or, How to Build a Plug-in) 281

    Chapter 19: Finishing Touches 301

     

    Part II: Xcode Tasks

    Chapter 20: Navigating an Xcode Project 331

    Chapter 21: Xcode for make Veterans 353

    Chapter 22: More About Debugging 373

    Chapter 23: Xcode and Speed 395

    Chapter 24: A Legacy Project 403

    Chapter 25: Shark and the CHUD Tools 421

    Chapter 26: Instruments 437

    Chapter 27: Closing Snippets 461

     

    Appendices

    Appendix A: Some Build Variables 475

    Appendix B: Project and Target Templates 485

    Appendix C: Other Resources 501

     

    Index 507

     



    Related Categories:
  • General AAS
  • General
  • General AAS
  • Object-Oriented Design
  • Software Development
  • General
  • General AAS
  • General
  • General AAS
  • Paperback
  • Printed Books